---
title: "Raster vs Vector Images: What's the Difference?"
description: "A raster circle is a mosaic of squares; a vector circle is a centre point and a radius. What that choice changes for scaling, file size, editing and mixed documents."
canonical: "https://freeaigeneration.com/en/guides/raster-vs-vector-images-whats-the-difference/"
robots: "noindex"
lang: "en"
---

# Raster vs Vector Images: What's the Difference?

Draw a circle as a raster image and it becomes a mosaic of squares pretending to be a circle. Draw it as a vector and it becomes a short instruction: a center point and a radius. Raster vs vector images differ in exactly that choice about what to store, and every practical consequence — file size, scaling, editing, what happens when someone zooms in — comes out of it.

The editors here divide along the same line. The Photo Editor works on pixels, with layers, masks and adjustment layers; the Vector Editor works on Bézier paths and type.

## A grid of samples and a set of instructions

A raster image is a grid of colored samples at a fixed resolution. The detail in it is whatever was captured when the grid was filled, by a camera, a scanner or a renderer.

A vector image stores geometry: coordinates, curves, paint values and the relationships between them. SVG, the web's vector format, is an XML language defined by the W3C, and its `viewBox` translates user coordinates into the display area the document is given. Rendering happens at the end, at the size requested.

The practical difference is one sentence long: a raster image knows how big it is, while a vector image knows what it looks like.

## What scaling does to each

Take a 1,000 by 1,000 pixel photograph and display it at 4,000 by 4,000. The pixel count goes from one million to sixteen million — sixteen times the data and not one extra detail, because the new pixels are interpolated from the old ones.

Do the same with a vector file and the renderer draws the geometry at the larger size. An icon with `viewBox="0 0 24 24"` displayed at 96 px is a 4× scale, and the file is still a few kilobytes, because pixels were never in it.

That asymmetry has a direction. Vector to raster is an ordinary export at a chosen size. Raster to vector is tracing: software looks at the pixels and guesses at paths, and no lossless transform is standardized. A traced logo is an approximation, not a recovery.

## The file-size assumption that is not true

"Vector files are small" is a useful rule of thumb and a poor principle. An icon with a dozen nodes is a few hundred bytes of path data. A detailed illustration with thousands of nodes, gradients and filters can outweigh a photograph at the same display size.

What is true is that size scales with complexity rather than with display dimensions, which is why a single SVG can serve a favicon and a billboard from the same bytes.

## Mixed documents are normal

An SVG can contain an embedded raster image, and plenty of real files do. The result is a partly vector document: the shapes stay sharp at any size, the embedded photo does not.

The reverse mixing is just as common. A PSD can hold vector masks and shape layers while its content remains a pixel grid, because the paths describe edges inside the pixel document rather than replacing it.

Both cases are worth recognizing, because "it has vector parts" is not the same statement as "it is a vector image".

## Choosing per asset

An icon, a logo, a diagram, a technical drawing, anything that will be shown at several sizes: vector, and keep the vector master even when you export raster copies.

A photograph, a screenshot, a scan, a texture, anything whose value is captured detail: raster, at the resolution the destination needs.

A layout that mixes the two: raster for the photographic content, vector for the type and the interface. That is what both editors are for, and the boundary between them is a file format rather than a philosophical position.

One practical caution on that last case. The two editors do not share a document model, so a mixed layout is built by exporting from one and placing the result in the other — and the raster export of a vector drawing is fixed at the size you chose.

Both workflows are one click away: the [Photo Editor](/en/tools/photo-editor/) for pixel work and the [Vector Editor](/en/tools/vector-editor/) for geometry. For narrower questions, [SVG versus PNG](/en/guides/svg-vs-png-which-format-should-you-use/) settles the format choice for a single web asset, and [PSD versus PSB](/en/guides/psd-vs-psb-whats-the-difference/) covers the two raster containers side by side.
